Group design project – B202
Academic year
2008/9
"Engineering is the design and operation of technical systems to achieve specific goals. It includes the application of
science,
economics, and
aesthetics to these ends. Among the criteria for success,
effective performance of a system is more important than abstract elegance."
– by R. B. Gordon
Learning outcomes
- Ability to identify and evaluate the key drivers for the design of a product including functionality, usability, environmental legislation, intellectual property and mass production.
- Ability to use and create feasibility reports and design reports for new products.
- Familiarity with good practices and common mistakes of working in small groups.
- Awareness of the diverse engineering disciplines required for developing commercial products.
Assessments
Group work and self-directed learning are assessed through 3 coursework assignments to be completed by student teams.
- Product feasibility report which contributes 30% to the unit mark.
- Product design report which contributes 40% to the unit mark.
- Product design video presentation which contributes 30% to the unit mark.
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Syllabus topics
- Product development process.
- Working in small groups.
- Product design principles.
- Feasibility report with emphasis on market analysis, intellectual property and market entry.
- Design report with emphasis on concept development, design analysis and simulation/prototyping.
- Resources for commercially developing a new product or starting a new business.
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Textbooks
- Alder, H. (2001). Say it with pictures. Oxford: How To Books. ISBN 1857037022.
Read online using Ebrary.
- Baumann, K. (2001). User interface design for electronic appliances. New York: CRC Press. ISBN 0415243351.
Read online using Ebrary.
- Chowdhury, S. (2003). The power of design for six sigma. Chicago: Dearborn Trade. ISBN 079316060X.
Read online using Ebrary.
- Clark, K. (1999). Design rules: the power of modularity. Cambridge: MIT Press. ISBN 0262024667.
Read online using Ebrary.
- E. Dudley (Ed., 2000). Becoming designers. Bristol: Intellect Books. ISBN 1841500321.
Read online using Ebrary.
- Federico, M., Beaty, R. (2003). Rath and strong's six sigma team pocket guide. Blacklick: McGraw-Hill. ISBN 0071436332.
Read online using Ebrary.
- Haskell, B. (2004). Portable electronics product design and development. New York: McGraw-Hill. ISBN 0071416390.
Read online using Ebrary.
- Kendrick, T. (2004). Project management tool kit : 100 tips and techniques for getting the job done right. New York: AMACOM. ISBN 0814408109.
Read online using Ebrary.
- Lindholm, C. (2003). Mobile usability: how nokia changed the face of the mobile phone. Blacklick: McGraw-Hill. ISBN 0071385142.
Read online using Ebrary.
- Livingston, C. (2005). Working with numbers and statistics : a handbook for journalists. Mahwah: Lawrence Erlbaum Associates. ISBN 0805852484.
Read online using Ebrary.
- Moggridge, B. (2006). Designing interactions. Cambridge: MIT Press. ISBN 0262134748.
Read online using Ebrary.
- Pressman, D. (2006). Nolo's patents for beginners (5th Ed.). Berkeley: Nolo. ISBN 1413304559.
Read online using Ebrary.
- Silverman, J. (2004). Shortcuts for the student writer. Blacklick: Mc Graw-Hill. ISBN 0071466517.
Read online using Ebrary.
- Sloane, P. (2006). Lateral thinking : unlocking the creativity and innovation in yourself and your team. London: Kogan Page. ISBN 0749447974.
Read online using Ebrary.
- Zelazny, G. (2004). Say it with charts workbook. Blacklick: Mc Graw-Hill. ISBN 0071454934.
Read online using Ebrary.
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